decaf-emu History of decaf-emu in screenshots - Part 7 A whole year has passed since the last part of this series, unfortunately I did not spend much time working on decaf-emu over that time but I do have some
decaf-emu History of decaf-emu in screenshots - Part 6 A continuation from the previous post with spam of images from games rendering under Vulkan, followed by the beginnings of the Qt based UI. 2018-11-05 Making nice progress but still
decaf-emu History of decaf-emu in screenshots - Part 5 In August 2018, Brett returned to the project and started work on a Vulkan renderer. Unfortunately I do not have much commentary to add here because the majority of the
emulation History of decaf-emu in screenshots - Part 4 There has been a total of 1211 commits since the last blog post, so we are probably overdue another update. Unfortunately there has not been many screenshots until fairly recently
emulation History of decaf-emu in screenshots - Part 3 Apologies for the non-coders who view this post, these are pretty much all screenshots of code as I have not been focusing on testing and trying to fix many games
emulation History of decaf-emu in screenshots - Part 2 So we're coming off of a few months break - but I was determined to not let this project die like all of our other projects we have worked on
emulation History of decaf-emu in screenshots - Part 1 Both Brett and I use this screenshot upload service called puu.sh, turns out it's a great way to track the history of your life. Here's what we have of
ROSE Online in the browser A story in pictures - aka how three.js and javascript enables you to make shit real quick. ROSE Online is an MMORPG that Brett and I had huge amounts
emulation My first emulator: psp2c I went with a bit of an unusual approach with my first emulator. It translated PSP games to C files which you compile to an .exe! This was back in